The most powerful games of 2016 will rely on a combination of console and cloud-based power, says Steffen Sorrell, senior analyst at Juniper Research. Very immersive and powerful games still need the data center provided by a console, and Sorrell doesn’t expect that to change in 2016. “It’s too early in the market to completely switch over to games that are based entirely in the cloud,” says Sorrell. “Right now, if you don’t have a data center quite close to you, for those hard core gamers, it’s not good enough.” Trigger response times for fighting games, for example, won’t be fast enough running in cloud-based games, explains Sorrell. Much of the gaming industry is widely anticipating the release of Nintendo’s next generation gaming system, referenced by the code-name “Nintendo NX.”
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